Wings 3D is a subdivision modeler inspired by Nendo and Mirai from Izware.
It is possible to assign materials, vertex color, UV coordinates and textures, but there will be improvements in those features before Wings goes 1.0.
There is no support in Wings for doing animations.
System Requirements
- Windows: OpenGL required. From 0.99.00: Windows 2000 or higher required.
- Mac OS X: From 0.98.35: 10.4 ("Tiger") or higher required. From 0.98.26 (Nov 2004): 10.3 ("Panther") or higher required. Earlier releases run on 10.2 or higher. There is no Mac OS 9 version.
- Linux: Open GL or Mesa required.
- Other Unix: OpenGL required; you'll need to build from source.
Support/help
- Wings3D - Official Development Forum. This is the best place to Get help/support or report bugs.
- I don't do support via email. Sorry for that, but I don't have an unlimited supply of time.
Learning Wings
- User Manual 1.6.1 (PDF)
- PuzzledPaul's Wings 3D tutorials, notes and general information
- Tutorial Central at the Official Development Forum
- Tutorial: Filling a hole
- Tutorial: Making a dog house (animated GIF)
- Tutorial: Modeling a cactus
- Tutorial: Hair
Export Formats
- Nendo (NDO)
- 3D Studio (3DS)
- Wavefront (OBJ)
- Lightwave/modo
- VRML (WRL)
- Renderware (RWX)
- FBX (on Windows and Mac OS X)
- Yafray
- Povray
- Kerkythea
- Collada
Import Formats
- Nendo (NDO)
- 3D Studio (3DS)
- Wavefront (OBJ)
- FBX (on Windows and Mac OS X)
- Adobe Illustrator 8 (AI)
- Lightwave/Modo